Zo’s Hoop-Law Madness Rules

RULES and REGULATIONS

Who can play?

Co-ed teams will consist of employees (attorneys, paralegals, and other staff) of the registered law firm(s); and/or employee’s spouse/partner. All participants must be 18 and over.

Number of Players

Each team consists of three players and up to three substitutes.

Game Court

The game is played on a half-court, with one basket.

Authorized Equipment/Basketball Size

A full size 7 basketball (circumference of 749–780 mm/29.5–30.7 in) is used. The hoop is 18 inches (46 cm) in diameter and 10 feet (3.0 m) high, mounted to a backboard at each end.

Which team receives the ball first

A jump ball is not used to start the game. Instead, a coin toss is held immediately before the game. The winning team can choose to take possession of the ball at the start of the game, or take the first possession of a potential overtime period.

Jump Ball

There are no jump balls at any time in the game; neither is there an alternating possession rule. In any held ball situation, the defensive team is granted possession.

Keeping Score

Points can be accumulated by making field goals (two or three points) or free throws (one point). If a player makes a field goal from within the three-point line, the player scores two points. If the player makes a field goal from beyond the three-point line, the player scores three points. The team that has recorded the most points at the end of a game is declared that game’s winner. A large scoreboard will publicly display the score during the game. An official or neutral person will
operate the scoreboard, using a control panel.

Game Duration

The game is a single period of 10 minutes with sudden death at 21 points. The winner is the first
team to score 21 or the team with the highest score at the end of the 10 minutes. A tie in regulation leads to an untimed overtime period, which is won by the first team to score two points
in overtime.

Game Play

Game play starts with the defensive team exchanging the ball with the offensive team behind the
arc. This exchange is also used to restart the game from any dead ball situation. If a foul is
committed that results in the non-fouling team retaining possession (i.e., a “flagrant foul”) the nonfouling team will receive the exchange.

Shot Clock

A 12-second shot clock will be used.

Possession

If the defense gains possession of the ball within the arc, by a steal, a block or a rebound, the team must move the ball behind the arc before being allowed to take a shot.

After a made goal or free throw (except for technical or flagrant fouls and team fouls of 10 or
more), play restarts with a player from the non-scoring team taking the ball directly under the
basket and then dribbling or passing it to a point behind the arc. The defense is not allowed to play for the ball inside the block/charge semi-circle under the basket.

Substitution

The only common feature between the substitution procedure in full-court and 3×3 is that it can
occur only in a dead ball situation. In 3×3, a substitute can only enter from behind the end line
opposite the basket, and the substitution becomes official once the player leaving the game has
made physical contact with the substitute. Unlike the full-court game, no action from referees or
table officials is required

Timeout

Each team is allowed a single, one-minute timeout per game. (The officials may still stop the game
in case of player injury or other dangerous situations, as in the standard NBA rules.) The clock will stop running during a time-out.

Fouls

Individual personal foul counts are not kept. In other words, players cannot be disqualified on the
basis of personal fouls. However, a player who commits two flagrant fouls is disqualified.

Fouls during the act of shooting inside the arc are awarded 1 free throw, whilst fouls during the act of shooting behind the arc are awarded 2 free throws. However, team fouls 7, 8 and 9 are awarded two free throws, whilst team fouls of 10 or more are awarded two free throws and possession of the ball.

Technical fouls (including flagrant fouls) result in two free throws plus possession of the ball, as in the standard full-court game.